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    我才四年级,很傻,别来找我>﹏< 要找?复制!

    #include<iostream>
    #include<windows.h>
    #include<conio.h>
    #include<time.h>
    #include<string>
    using namespace std;
    typedef struct Frame
    {
        COORD position[2];
        int flag;
    }Frame;
    void SetPos(COORD a)
    {
        HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
        SetConsoleCursorPosition(out, a);
    } 
    void SetPos(int i, int j)
    {
        COORD pos={i, j};
        SetPos(pos);
    }
    void HideCursor()
    {
        CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
        SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
    }
    void drawRow(int y, int x1, int x2, char ch)
    {
        SetPos(x1,y);
        for(int i = 0; i <= (x2-x1); i++)
            cout<<ch;
    }
    void drawRow(COORD a, COORD b, char ch)
    {
        if(a.Y == b.Y)
            drawRow(a.Y, a.X, b.X, ch);
        else
        {
            SetPos(0, 25);
            cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
            system("pause");
        }
    }
    void drawCol(int x, int y1, int y2, char ch)
    {
        int y=y1;
        while(y!=y2+1)
        {
            SetPos(x, y);
            cout<<ch;
            y++;
        }
    }
    void drawCol(COORD a, COORD b, char ch)
    {
        if(a.X == b.X)
            drawCol(a.X, a.Y, b.Y, ch);
        else
        {
            SetPos(0, 25);
            cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
            system("pause");
        }
    }
    void drawFrame(COORD a, COORD  b, char row, char col)
    {
        drawRow(a.Y, a.X+1, b.X-1, row);
        drawRow(b.Y, a.X+1, b.X-1, row);
        drawCol(a.X, a.Y+1, b.Y-1, col);
        drawCol(b.X, a.Y+1, b.Y-1, col);
    }
    void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
    {
        COORD a={x1, y1};
        COORD b={x2, y2};
        drawFrame(a, b, row, col);
    }
    void drawFrame(Frame frame, char row, char col)
    {
        COORD a = frame.position[0];
        COORD b = frame.position[1];
        drawFrame(a, b, row, col);
    }
    void drawPlaying()
    {
        drawFrame(0, 0, 48, 24, '=', '|');
        drawFrame(49, 0, 79, 4, '-', '|');
        drawFrame(49, 4, 79, 9, '-', '|');
        drawFrame(49, 9, 79, 20, '-', '|');
        drawFrame(49, 20, 79, 24, '-', '|');
        SetPos(52, 6);
        cout<<"得分:";
        SetPos(52, 7);
        cout<<"称号:";
        SetPos(52,10);
        cout<<"操作方式:";
        SetPos(52,12);
        cout<<"  a,s,d,w 控制战机移动。";
        SetPos(52,14);
        cout<<"  p 暂停游戏。";
        SetPos(52,16);
        cout<<"  e 退出游戏。";
    }
    int random(int a, int b)
    {
        int c=(rand() % (a-b))+ a;
        return c;
    }
    COORD random(COORD a, COORD b)
    {
        int x=random(a.X, b.X);
        int y=random(a.Y, b.Y);
        COORD c={x, y};
        return c;
    }
    bool  judgeCoordInFrame(Frame frame, COORD spot)
    {
        if(spot.X>=frame.position[0].X)
            if(spot.X<=frame.position[1].X)
                if(spot.Y>=frame.position[0].Y)
                    if(spot.Y<=frame.position[0].Y)
                        return true;
        return false;
    }
    void printCoord(COORD a)
    {
        cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
    }
    void printFrameCoord(Frame a)
    {
        printCoord(a.position[0]);
        cout    <<" - ";
        printCoord(a.position[1]);
    } 
    int drawMenu()
    {
        SetPos(30, 1);
        cout<<"P l a n e  W a r";
        drawRow(3, 0, 79, '-');
        drawRow(5, 0, 79, '-');
        SetPos(28, 4);
        cout<<"w 和 s 选择, k 确定";
        SetPos(15, 11);
        cout<<"1. 简单的敌人";
        SetPos(15, 13);
        cout<<"2. 冷酷的敌人";
        drawRow(20, 0, 79, '-');
        drawRow(22, 0, 79, '-');
        SetPos(47, 11);
        cout<<"简单的敌人:";
        SetPos(51, 13);
        cout<<"简单敌人有着较慢的移动速度。";
        SetPos(24, 21);
        cout<<"制作:LJF神犇";
        int j=11;
        SetPos(12, j);
        cout<<">>";
        while(1)
        {    if( _kbhit() )
            {    
                char x=_getch();
                switch (x)
                {
                case 'w' :
                        {    
                            if( j == 13)
                            {
                                SetPos(12, j);
                                cout<<" ";
                                j = 11;
                                SetPos(12, j);
                                cout<<">>";
                                SetPos(51, 13);
                                cout<<"            ";
                                SetPos(47, 11);
                                cout<<"简单的敌人:";
                                SetPos(51, 13);
                                cout<<"简单敌人有着较慢的移动速度,容易对付。";
                            }
                            break;
                        }
                case 's' :
                        {    
                            if( j == 11 )
                            {
                                SetPos(12, j);
                                cout<<" ";        
                                j = 13;
                                SetPos(12, j);
                                cout<<">>";
                                SetPos(51, 13);
                                cout<<"              ";
                                SetPos(47, 11);
                                cout<<"冷酷的敌人:";
                                SetPos(51, 13);
                                cout<<"冷酷的敌人移动速度较快,难对付哟!!!";
                            }
                            break;
                        }
                case 'k' :
                        {    
                            if (j == 8)    return 1;
                            else return 2;
                        }
                }
            }
        }
    }
    class Game
    {
    public:
        COORD position[10];
        COORD bullet[10];
        Frame enemy[8];
        int score;
        int rank;
        int rankf;
        string title;
        int flag_rank;
        Game ();
        void initPlane();
        void initBullet();
        void initEnemy();
        void planeMove(char);
        void bulletMove();
        void enemyMove();
        void drawPlane();
        void drawPlaneToNull();
        void drawBullet();
        void drawBulletToNull();
        void drawEnemy();
        void drawEnemyToNull();
        void drawThisBulletToNull( COORD );
        void drawThisEnemyToNull( Frame );
        void Pause();
        void Playing();
        void judgePlane();
        void judgeEnemy();
        void Shoot();
        void GameOver();
        void printScore();
    };
    Game::Game()
    {
        initPlane();
        initBullet();
        initEnemy();
        score = 0;
        rank = 25;
        rankf = 0;
        flag_rank = 0;
    }
    void Game::initPlane()
    {
        COORD centren={39, 22};
        position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
        position[1].X=centren.X-2;    
        position[2].X=position[6].X=centren.X-1;
        position[3].X=position[8].X=centren.X+1;
        position[4].X=centren.X+2;
        for(int i=0; i<=4; i++)
            position[i].Y=centren.Y;
        for(int i=6; i<=8; i++)
            position[i].Y=centren.Y+1;
        position[5].Y=centren.Y-1;
        position[9].Y=centren.Y-2;
    }
    void Game::drawPlane()
    {
        for(int i=0; i<9; i++)
        {
            SetPos(position[i]);
            if(i!=5)
                cout<<"O";
            else if(i==5)
                cout<<"|";        
        }
    }
    void Game::drawPlaneToNull()
    {
        for(int i=0; i<9; i++)
        {
            SetPos(position[i]);
            cout<<" ";
        }    
    }
    void Game::initBullet()
    {
        for(int i=0; i<10; i++)
            bullet[i].Y = 30;
    }
     
    void Game::drawBullet()
    {
        for(int i=0; i<10; i++)
        {
            if( bullet[i].Y != 30)
            {
                SetPos(bullet[i]);
                cout<<"'";    
            }
        }
    }
    void Game::drawBulletToNull()
    {
        for(int i=0; i<10; i++)
            if( bullet[i].Y != 30 )
                {
                    COORD pos={bullet[i].X, bullet[i].Y+1};
                    SetPos(pos);
                    cout<<" ";
                }    
    }
    void Game::initEnemy()
    {
        COORD a={1, 1};
        COORD b={45, 15};
        for(int i=0; i<8; i++)
        {
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
    void Game::drawEnemy()
    {
        for(int i=0; i<8; i++)
            drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
    }
    void Game::drawEnemyToNull()
    {
        for(int i=0; i<8; i++)
        {
            drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
        }        
    }
    void Game::Pause()
    {
        SetPos(61,2);
        cout<<"               ";
        SetPos(61,2);
        cout<<"暂停中...";
        char c=_getch();
        while(c!='p')
            c=_getch();
        SetPos(61,2);
        cout<<"         ";
    }
    void Game::planeMove(char x)
    {
        if(x == 'a')
            if(position[1].X != 1)
                for(int i=0; i<=9; i++)
                    position[i].X -= 2;
                    
        if(x == 's')
            if(position[7].Y != 23)
                for(int i=0; i<=9; i++)
                    position[i].Y += 1;
     
        if(x == 'd')
            if(position[4].X != 47)
                for(int i=0; i<=9; i++)
                    position[i].X += 2;
     
        if(x == 'w')
            if(position[5].Y != 3)
                for(int i=0; i<=9; i++)
                    position[i].Y -= 1;
    }
    void Game::bulletMove()
    {
        for(int i=0; i<10; i++)
        {
            if( bullet[i].Y != 30)
            {
                bullet[i].Y -= 1;
                if( bullet[i].Y == 1 )
                {
                    COORD pos={bullet[i].X, bullet[i].Y+1};
                    drawThisBulletToNull( pos );
                    bullet[i].Y=30;
                }
                    
            }
        }
    }
    void Game::enemyMove()
    {
        for(int i=0; i<8; i++)
        {
            for(int j=0; j<2; j++)
                enemy[i].position[j].Y++;
     
            if(24 == enemy[i].position[1].Y)
            {
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
            }
        }
    }
    void Game::judgePlane()
    {
        for(int i = 0; i < 8; i++)
            for(int j=0; j<9; j++)
                if(judgeCoordInFrame(enemy[i], position[j]))
                {
                    SetPos(62, 1);
                    cout<<"坠毁";
                    drawFrame(enemy[i], '+', '+');
                    Sleep(1000);
                    GameOver();
                    break;
                }
    }
    void Game::drawThisBulletToNull( COORD c)
    {
        SetPos(c);
        cout<<" ";
    }
    void Game::drawThisEnemyToNull( Frame f )
    {
        drawFrame(f, ' ', ' ');
    }
    void Game::judgeEnemy()
    {
        for(int i = 0; i < 8; i++)
            for(int j = 0; j < 10; j++)
                if( judgeCoordInFrame(enemy[i], bullet[j]) )
                {
                    score += 5;
                    drawThisEnemyToNull( enemy[i] );
                    COORD a={1, 1};
                    COORD b={45, 3};
                    enemy[i].position[0] = random(a, b);
                    enemy[i].position[1].X = enemy[i].position[0].X + 3;
                    enemy[i].position[1].Y = enemy[i].position[0].Y + 2;                    
                    drawThisBulletToNull( bullet[j] );
                    bullet[j].Y = 30;
                }
    }
    void Game::Shoot()
    {
        for(int i=0; i<10; i++)
            if(bullet[i].Y == 30)
            {
                bullet[i].X = position[5].X;
                bullet[i].Y = position[5].Y-1;
                break;
            }
    }
    void Game::printScore()
    {
        if(score == 120 && flag_rank == 0)
        {
            rank -= 3;
            flag_rank = 1;
        }
     
        else if( score == 360 && flag_rank == 1)
        {
            rank -= 5;
            flag_rank = 2;
        }
        else if( score == 480 && flag_rank == 2)
        {
            rank -= 5;
            flag_rank = 3;
        }
        int x=rank/5;
        SetPos(60, 6);
        cout<<score;
     
        if( rank!=rankf )
        {
            SetPos(60, 7);
            if( x == 5)
                title="初级飞行员";
            else if( x == 4)
                title="中级飞行员";
            else if( x == 3)
                title="高级飞行员";
            else if( x == 2 )
                title="王牌飞行员";
            cout<<title;
        }
        rankf = rank;
    }
    void Game::Playing()
    {
        drawEnemy();
        drawPlane();
        int flag_bullet = 0;
        int flag_enemy = 0;
        while(1)
        {
            Sleep(8);
            if(_kbhit())
            {
                char x = _getch();
                if ('a' == x || 's' == x || 'd' == x || 'w' == x)
                {
                    drawPlaneToNull();
                    planeMove(x);
                    drawPlane();
                    judgePlane();
                }            
                else if ('p' == x)
                    Pause();
                else if( 'k' == x)
                    Shoot();
                else if( 'e' == x)
                {
                    GameOver();
                    break;
                }
                    
            }
            if( 0 == flag_bullet )
            {
                bulletMove();
                drawBulletToNull();
                drawBullet();
                judgeEnemy();
            }            
            flag_bullet++;
            if( 5 == flag_bullet )
                flag_bullet = 0;
            if( 0 == flag_enemy )
            {
                drawEnemyToNull();
                enemyMove();            
                drawEnemy();
                judgePlane();
            }
            flag_enemy++;
            if( flag_enemy >= rank )
                flag_enemy = 0;
            printScore();
        }
    }
     
    void Game::GameOver()
    {
        system("cls");                
        COORD p1={28,9};
        COORD p2={53,15};
        drawFrame(p1, p2, '=', '|');
        SetPos(36,12);
        string str="Game Over!";
        for(int i=0; i<str.size(); i++)
        {
            Sleep(80);
            cout<<str[i];
        }
        Sleep(1000);
        system("cls");
        drawFrame(p1, p2, '=', '|');
        SetPos(31, 11);
        cout<<"击落敌机:"<<score/5<<" 架";
        SetPos(31, 12);
        cout<<"得  分:"<<score;
        SetPos(31, 13);
        cout<<"获得称号:"<<title;
        SetPos(30, 16);
        Sleep(1000);
        cout<<"继续? 是(y)| 否(n)制作:熊猫熊猫";
    as:
        char x=_getch();
        if (x == 'n')
            exit(0);
        else if (x == 'y')
        {
            system("cls");
            Game game;
            int a = drawMenu();
            if(a == 2)
                game.rank = 20;
            system("cls");
            drawPlaying();
            game.Playing();
        }
        else goto as;
    }
    int main()
    {
        srand((int)time(0));
        HideCursor();
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    

    看得懂的来找哦 { 哦对了,来找我的话,请->

    ->管理->中级班->查看->number one~~; }

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